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1. EVE API discussion - in EVE Technology Lab [original thread]
Originally by: Graz Geko @Iachrites Archveult: If you look at the skill points you have listed via the api and the value listed for rank 4 from myEVE it would be the same as level4, my guess is the api starts at 0 instead of 1, which is co...
- by Iachrites Archveult - at 2007.08.08 13:54:00
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2. EVE API discussion - in EVE Technology Lab [original thread]
I seem to be getting a peculiar discrepancy in the API data that I don't think can be due to caching issues. I noticed this at first when I used a fitting tool to import my character sheet and noticed that my Gallente Carrier Skill was at 3 when ...
- by Iachrites Archveult - at 2007.08.07 14:38:00
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3. Star Fraction Recruitment - in Alliance and Corporation Recruitment Center [original thread]
Relatively new players seeking PvP with purpose and veterans wanting something a bit different are equally welcome. Archveult
- by Iachrites Archveult - at 2006.10.31 12:36:00
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4. Patchnotes for tuesdays patch - in EVE General Discussion [original thread]
Edited by: Iachrites Archveult on 09/01/2006 18:30:13 Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 09/01/2006 18:02:46 Quote: Reactivation delay for few modules is now saved between system jumps so they can ...
- by Iachrites Archveult - at 2006.01.09 18:30:00
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5. Wasp II building requirements o.0 - in Skill Discussions [original thread]
It's not a display bug. Compare T2 lights and T2 mediums with T2 heavies... there is a progression 1 > 3 > 5. Suggests it is deliberate to me. Looks like T2 heavies will be costly for quite a while. Iach
- by Iachrites Archveult - at 2005.07.15 14:10:00
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6. Vigil Setups anyone? - in Ships and Modules [original thread]
I searched and searched, promise.. Anyway... Hi - 2x250 Artys, 1xRocket Launcher Med - 1mnAB/MWD, 2xDampeners Low - RC, Nanofiber, Sig Amp ...is what I am currently playing with. Does anyone have any other suggestions, PvE or PvP, for this f...
- by Iachrites Archveult - at 2005.01.20 01:03:00
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7. Vigil Setups anyone? - in Ships and Modules [original thread]
I searched and searched, promise.. Anyway... Hi - 2x250 Artys, 1xRocket Launcher Med - 1mnAB/MWD, 2xDampeners Low - RC, Nanofiber, Sig Amp ...is what I am currently playing with. Does anyone have any other suggestions, PvE or PvP, for this f...
- by Iachrites Archveult - at 2005.01.20 01:03:00
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8. Transport ships round the corner? - in Ships and Modules [original thread]
Originally by: Joshua Foiritain Edited by: Joshua Foiritain on 19/01/2005 18:16:32 Originally by: Iachrites Archveult 1) The not enough cargo space brigade - basically unimaginative and not able to realize that CCP will make ...
- by Iachrites Archveult - at 2005.01.19 20:06:00
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9. Transport ships round the corner? - in Ships and Modules [original thread]
Edited by: Iachrites Archveult on 19/01/2005 18:03:37 What is fascinating in this thread is that there are two distinct groups who don't like two aspects of these ships in particular. 1) The not enough cargo space brigade - basically unimagin...
- by Iachrites Archveult - at 2005.01.19 18:03:00
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10. The Smartbomb - A solution. - in Ships and Modules [original thread]
A modulated smartbomb with some kind of charge that tunes the damage (and allows mixed damage) would be a nice T2 module but you have to have the disadvantages. Iac
- by Iachrites Archveult - at 2005.01.19 17:57:00
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11. Small Hellstorm I - in Ships and Modules [original thread]
Edited by: Iachrites Archveult on 19/01/2005 18:10:54 I'm surprised it has taken so long for someone to notice this thing. The market has recognised it since the first patch after Exodus at least. (In show all items mode.) Personally, I think...
- by Iachrites Archveult - at 2005.01.19 17:54:00
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12. nm - in Ships and Modules [original thread]
I think it is a common misconception that all slots are created equal. The Scorpion's 8 mid slots (3-5 more than other tier 1 battleships) give it some unique options for loadouts. To a degree that almost certainly outweighs an extra non-weaponiz...
- by Iachrites Archveult - at 2005.01.18 13:24:00
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13. Conclusive proof of Caldari State's support of slavery - in Intergalactic Summit [original thread]
Alas... several of my Caldari industrial contacts have asked for similar favours, including those among Ishukone and Kaalakiota corps. It is not limited to one person or even one corporation. Iac
- by Iachrites Archveult - at 2005.01.18 01:29:00
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14. jump drives/jove space - in Ships and Modules [original thread]
So realistic-sounding possibilities so far: 1) Jump from current position to a gate at a given system (in range) 2) Jump from current position to a dropped beacon (presumably an anchorable object) 3) Jump from current position to your POS with ...
- by Iachrites Archveult - at 2005.01.17 13:40:00
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15. Podding in Empire - in EVE General Discussion [original thread]
Originally by: RollinDutchMasters Edited by: RollinDutchMasters on 14/01/2005 18:17:43 Originally by: Iachrites Archveult The fact that there is a 0.4 in that spot is deliberate . I'll trade you a .5 in that spot for Orvolle...
- by Iachrites Archveult - at 2005.01.14 18:43:00
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16. Podding in Empire - in EVE General Discussion [original thread]
It's been said by many but the fact that the 'griefer' (I've no idea if he was one or not) was -10 is totally irrelevent. It could have been an long term agent runner deciding to turn pirate for the first time. (ie. it could easily have been a +5 ...
- by Iachrites Archveult - at 2005.01.14 15:44:00
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17. Skills Bugging Out - in EVE General Discussion [original thread]
Edited by: Iachrites Archveult on 14/01/2005 15:26:53 As far as I can tell... Trade has deliberately been made more expensive than it was pre-Exodus (as have all it's subsidiary skills on the tree). (So lucky people who got it pre-Exo when it...
- by Iachrites Archveult - at 2005.01.14 15:24:00
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18. Nerf 150mm rails!!!!! - in Ships and Modules [original thread]
Edited by: Iachrites Archveult on 14/01/2005 13:55:43 Says a lot that first replies took it seriously.... Good satire theRaptor. Iac
- by Iachrites Archveult - at 2005.01.14 13:55:00
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19. Possible Nosferatu Change - in Ships and Modules [original thread]
To a degree this also applies to energy neutralizers (though I recognise they are less popular because they cost substantial amounts of cap). What is a little puzzling is the lack of any counter to these weapons (apart from nosfing back and that ...
- by Iachrites Archveult - at 2005.01.11 14:22:00
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20. Rifter - Anti-Rogue Drone Setup - in Ships and Modules [original thread]
OK, I am fairly new to Minmatar ships (having trained Cal and Gall first) but I'm learning to love them. In particular, I am finding the Rifter to be an excellent breaker of Level 3 Rogue Drone Infestations. While these infestations sometimes le...
- by Iachrites Archveult - at 2005.01.11 08:46:00
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